Adaptation of “Never Seek to tell thy Love”!

15Mar07

My Adaptation of the poem is as follows. I’m am going to adapt the poem into a game or interactive narrative. The game starts with a male character loosing the love of his life. After this event the male character meets a stranger who says he can help him regain his girlfriends love. As a result of this the character must undertake a number of challenges, puzzles and conflicts in order to prove and regain the trust and love of his love. The stranger character that the male meets a the beginning of the narrative Acts as a wise guide and aid to the male (like a yoda figure), and offers advice during the many challengers the main character has to complete.

The main character of the game must complete challenges, defeat enemies and solve puzzles on his way to regain his love. Challenges may include fighting of foes who are trying to steal or harm his love, as well as solving puzzles like identifying the location of his lost love.

Narrative of Game in more detail: The name of the hero of the character of the game is “James” who has just returned from the marines when he scares of the love of his life “Rachael”, who runs away to an unknown location. After Rachael runs away, James meets “Quentin” a dark stranger of whom he relectantly enlists the help and advice of. Quentin informs James of ways in which he can save the love of his life: Rachael! From thereon, both James and Quentin set out on a quest to find Rachael and on the way over coming a number of different challenges and adversaries.

My Game idea in more detail: The style of the game is very much a puzzle (problem solving game) aimed at a target audience of 16 – 24 year olds. The game would be appealing however primarily to a female audience as the romantic narrative would appeal more so to an adolecent female late teen.

The style of the game would be similar to ‘Prince of Persia’ (pictured below) however without the action and violent aspect however the puzzle aspects of this game would be very similar. Rather than the common main stream computer games, this paticular adaptation would be firmly based around the narrative as apposed to the game play aspects.



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